refreshEntity

open fun <E : IdentifiableEntity?> refreshEntity(entity: E): E

Refresh the given entity. This refreshes the already loaded properties in the entity. If no properties are loaded then the default properties will be loaded.

Return

null if the entity is null or if it does not exist in the store, otherwise reference to the updated entity

Parameters

entity

reference to the entity to be refreshed.

<E>

the expected type of the entity;